Mini Season 1

Night 1: 0 of Ash - Timed Departure

Created and hosted by The Count

Venue

The Model Village

Once a marvel of craftsmanship, it now lies under a pall of grey — a sprawling miniature city frozen in eternal twilight. Streets are laid out with unnerving precision, stretching in perfect symmetry, lined with ash-coated buildings whose windows gape like the eyes of long-buried ghosts.

Every house, every lamppost, every cobblestone is a meticulous replica of something that once was… or perhaps still is, somewhere beyond the Rift. Local whispers tell of a curse: the last to enter these streets never returns the same — if at all.

As you wander through the scaled-down avenues, you may swear the figures inside the tiny buildings shift when you’re not looking. Their faces, sculpted in eerie detail, watch from the windows, trapped in silent tableaux of forgotten lives.

You won't have long. In the Ashen Model, time bends, and visitors are known to lose hours in the span of minutes. But even a single step inside will leave you carrying more than memories.

Venue Image

Flavour Text

You step cautiously toward the intricate rows of miniature streets and houses, laid out with eerie precision across a wide platform.

Each section seems to represent a different district of the city — from towering high-rises and tangled alleys to quiet suburban lanes.

The air is thick with a creeping fog that coils between the buildings, swallowing details until even the ground beneath your feet becomes difficult to see.

Streetlights flicker dimly in the mist, casting long, trembling shadows across crumbling pavement and weather-worn rooftops.

Above, the sky churns with heavy clouds, and the wind wails through the narrow spaces like a voice lost in the dark.

There's something uncanny about the silence between each gust — a tension that clings to the edges of your senses.

You feel as though the entire scene is watching you, waiting for something.

Blocking your path a sign sits next to a small pedestal full of phones, the sign reads:

Please take one...

The game will commence shortly...

[DIFFICULTY]

0 of Ash

0 of Ash Card Image

Rules

Players are situated on a map and need to travel to each location to take a photo of that monument or building. Each monument is a set amount of steps away from another monument, and players will need to use the command:

/stopwatch start

This starts the timer for your run-through. To move you must type one of these commands:

Each command moves you 10 steps in that direction, players shall do this until they reach the desired location, where players will then write:

-I take a photo

Every movement command has a 1 in 5 chance for you to slip and fall, if this does happen you will be notified by YAGPDB and will need to use the command:

-regain footing

Players will need to do this until they have taken a photo of each desired monument. If in the case a player misspells a word in their command, they do not and should not rewrite that command. (NOTE: No deletion or editing of messages are allowed).

You will be starting at the Harbour in the South-East region of the map, and the list of desired monuments is as follows:

After your run you must use the command:

/stopwatch stop

Tips and pointers

[GAME CLEAR]

Take a photo of each required monument and not be one of the slowest 20% players to submit all photos.

[GAME OVER]

Be in the 20% slowest to submit all photos, or don't submit any photos in the given timeframe.

Echo Condition

1 echo for game completion

Bonus 2 echoes = Take a photo of all monuments and still not be in the slowest 20%

Bonus 4 echoes = Be the fastest to take a photo of all monuments.

ASSETS

0 of Ash Map Image

Game Results

GAME OVER List

GAME CLEAR List (1 echo)

Game Reward List (3 echoes)

Fastest Game Reward 5 echos

Spreadsheet

0 of Ash Spreadsheet Image