This trial is bound to the balance of numbers. A divisible four is the Rift's demand.
Beneath the fractured moonlight lies a wound carved into the earth — a chasm that defies all reason. It twists and shifts like a living thing, bending space, distorting depth, stretching wide only to snap shut as if the Rift itself were breathing. No map can hold it. No bridge can span it. To enter its domain is to gamble with forces older than memory.
Whispers ride the wind from its depths, hollow and cold. Some claim they are the cries of those who dared descend and never returned, their voices pulled apart and scattered across the abyss. Others say the Chasm hungers — that it reaches out with unseen hands to drag the curious, the desperate, and the bold into its dark maw.
Here, every step is peril. Balance is survival. And above all, resist the pull of the void. For to look down is to surrender to it.
The ground cracks beneath your feet, the rocks falling apart like a thin sheet of ice. The ground's unstable as you approach the edge of the chasm, both sides slowly gliding in opposite directions, tiles in the world shifting.
You step closer towards the chasm, staring at the abyss below. You can't see the bottom.
The wind blows up into your face, wizzing past your ears. They sound like screams. Like calls. Something's down there.
Maybe it's better not to find out what.
A metal wire is connected on both ends of the chasm, stretching from one to the other. Yet, as the chasm shifts, so does the wire. It starts to stretch and strain. You hear the creaking of the steel as it slowly continues to expand, inch by inch.
You don't have much time.
Too fast, and you'll fall to your death.
Too slow, and the wire will simply rip apart beneath you.
Regardless, you have no choice but to cross.
There's little time to think twice.
Every. Second. Counts.
Players must balance across a tightrope and carefully move across it one step at a time. The tightrope is made up of 40 steps, which gets harder at the halfway point.
To start the game, you must begin a timer using the General ORG bot, with the command "/stopwatch start".
To begin walking across the tightrope, simply say "I step onto the tightrope" in your private channel. Then, movement can begin. During each movement, you must state the step you are taking and which foot you are doing it with, e.g. "I take step 1 with my left foot". The second step would then have to be followed up with "I take step 2 with my right foot". You MUST alternate between your left and right foot during the attempt.
After your 20th step, the difficulty increases.
After every 3rd step, including after Step 20, you must say "I don't look down."
After step 40, you will make it to the end of the tightrope and gain a point.
By using the aforementioned starting phrase, you may begin to cross the tightrope a second time for one extra point. You may do this as many times as you wish.
However, if you make any form of mistake, you will immediately lose 1 point and you must reset. This also applies to any attempt to edit or delete sent messages.
If, for any reason, you make a mistake and don't notice, completing the attempt will not be punished further and you will not lose any additional points for that attempt (you will still lose a point). Regardless, you will not gain a point for completing the run.
When you are satisfied with the points you have obtained, you can run the command "/stopwatch stop" and immediately finish your run. You may not continue the timer or reattempt after this point.
However, there is a twist to this game. The goal to survive is not based on your ability to score the most points. Instead, you must be perfectly in the middle range of scores to survive.
At the end of the game, the 25% of players who have the least points and the 25% of players who have the most points will be ELIMINATED. The middle 50% will clear.
In the event of any ties, the tiebreaker will be based upon your fastest time. Faster times will be in a higher position. This means that, if the tiebreak happens in the top 25%, the fastest time loses.
Be in the middle 50% of points at the end of the game.
Be in the bottom 25% of points, or the top 25% of points.
Getting a [ GAME CLEAR ] will award 1 Echo.
Having 14 total players the top 3 and bottom 3 placing players would be eliminated