Mini Season 1

Night 1: 9 of Mist - Devilish Simplicity

Created and hosted by MrBadMaz

Venue

Abandoned Chemical Factory

A once grand metallic deity, now overtaken by rust and decay. This hulk of steel and iron stands tall. It seems like the building was designed by a pipe fanatic.

Metal tubes run too and throw rust cakes their metallic surfaces like grass to soil. Wandering around you a stench hits your face a slight whiff of iron with an overwhelming concoction mold rot and alcohol.

Noticing the massive sheet door, a strange oasis of shine in a desert of rust, is slightly ajar. Some curiosity never hurt the cat.

Venue Image

Flavour Text

You had heard rumours about this place but this is not what you expected.

The rusted walls lined the dreary halls you had entered the building rapidly as an escape from the outside. Now it would become your prison.

You noticed sealed rooms where experiments had happened beforehand

Acid had melted something.

2 liquids had mixed.

And a sponge was sat there looking pretty.

The hummer of people was getting quieter as you noticed a room with your name on it. Entering the room the door locked behind you.

Last time the factory tested trust.

This time it will test desperation. A second door opens and everyone is released.

[DIFFICULTY]

9 of Mist

9 of Mist Card Image

Rules

Each player starts with 4 scraps. Each player starts with 2 of each type of card. The cards are: acid base sponge

Acid beats sponge

Sponge beats base

Base beats acid

When players play a game they first decide a bet of 1 2 or 3 scraps

You cannot bet scraps you do not have

To play a game talk in a thread with the amount you are betting

Each time a game is played the cards used are discarded

Players can swap cards. Players can sell cards. Players can give cards away. Players can give away scraps

You cannot give away scraps you do not have

During the game all players will vote for a player to be stolen from, Players who are in the majority get a scrap, Players who are not in the majority loose a scrap, Players who don’t vote loose 2 scraps

The player who receives the most votes loses 4 scraps

The player who receives the second most votes gains 3 scraps (You cannot change your vote)

By the end of the game you can have cards remaining

By the end of the game you need 6 scraps to unlock the door and return

[GAME CLEAR]

Have 6 or more scraps

[GAME OVER]

Have less then 6 scraps

Echo Condition

For every extra scrap you have you gain an echo up to 13

Game Results

GAME OVER List

GAME CLEAR List (2 echoes)

GAME CLEAR List (6 echoes)

Game Notes and What Happened

Players managed to find an "All-Clear" solution to the game by all communally voting one person and giving them all their scraps. This plan involved each player to trust each other as if one player did not follow the plan Lucky would die and many other players might have aswell