Season 1

Night 1: 0 of Mist - Aces High

Created and hosted by PartOfTheForce

Flavour Text

You stumble through a labyrinth of doors, dazed and confused. You're still not quite sure where you are, what you're doing here or why the rooms feel like they're repeating.

Each door leads to a copy of the same room, with a copy of the same doors.

You're alone.

Your legs ache, and you haven't heard a thing.

Not a voice. Not an echo. You can't even hear the sound of your own heartbeat.

It's quiet. So quiet that you can't even hear the buzzing of any ambience. It is violently silent, as if even sound didn't dare to enter.

But, sooner or later, you stumble upon a sign to escape.

A rows of thirteen doors, a single character etched into it.

A '0' . A '2'. A '3'... An increasing sequence you were not quite familiar with. It's similar but... not the same as what you knew. Letters have changed, a number missing. But, it carries the same weight. The same idea.

The way out of this hell was through these doors. But, only one question remained.

Which one should you enter?

[DIFFICULTY]

0 of Mist

0 of Mist Card Image

Rules

Before you are thirteen doors. Each door is marked with a different letter or number, making up 13 unique cards in the Rift's deck from 0 to 'V'.

As a reminder, the deck is made up of: 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, R, G, V (in order of rank).

All you need to do to clear is enter through one of the thirteen doors. You will do this by buzzing in your private channel the door you with to open. Once you have buzzed in, you cannot change your answer. Make sure you select the one you want.

Not every door is safe. Opening the incorrect door will kill you, as poisonous gas fills the room you enter.

You know one thing for a fact: The 0 door is completely safe, and you can go in and clear immediately.

However, at the end of this game, you will gain echoes equal to the rank of the door you open, given you survive. This means that if you open door 5, and it is safe, you will earn 5 echoes instead of just 1.

You have 24 hours. Choose wisely.

[GAME CLEAR]

Open a safe door.

[GAME OVER]

Open an unsafe door, or fail to answer.

Echo Condition

Awarded echoes equal to the value of the door you enter, if you survive.

Game Results

GAME OVER List

GAME CLEAR List (1 echo)

Game Twist

Every door that was not "Door 0" was unsafe and would eliminate the players