Season 1

Night 5: 6 of Ash - Fire Escape

Created and hosted by The Count

Venue

Venue Image

Flavour Text

A once prominent industrial area, deporting thousands worth of goods each day; now still with only the slight gust of the wind providing noise in this otherwise silent grounds

However

After this area lays dormant for so long the safety checks are not done.

And now a machine hiden in the opposite end of the main factory you stand in, catches on fire

[DIFFICULTY]

6 of Ash

6 of Ash Card Image

Rules

The industrial area around you is on fire and you need to escape.

There are 2 sections to the industrial area.

You need to use the "/start stopwatch" command to record your time. Each section will take a certain amount of time to fully be destroyed and overcome by flames.

Section 1 (starting location):

Path 11

Requires 300 steps to reach the next section. It will take 7 minutes for this section to be destroyed. (Uses -path11run command)

Path 12

Requires 225 steps to reach the next location, however there is a 1 in 4 chance you slip. It will take 5 minutes for this section to be destroyed (Uses -path12run command)

Once you finish section 1 your time for section 2 instantly begins

Section 2:

Path 21

Requires 600 steps to reach the next section. It will take 12 minutes for this section to be destroyed (Uses -path21run command).

Path 22

Requires 300 steps to reach the next location, however there is a 1 in 2 chance you slip. It will take 6 minutes for this section to be destroyed (Uses -path22run command)

When starting a new section you must specify which path you wish to take. This will send back a reply of the time of that sent message.

If you slip over you will need to -regain footing

Punishments:

Each forgotten step is +2 minutes to your time of that sector.

Each extra step is +1 minute to your time of that sector

[GAME CLEAR]

Reach the end of section 2 and escape the fire

[GAME OVER]

Do not reach the end of section 2

Be late on 1 of the sections

Be in the slowest 25% of people to reach the end, The Rift does not fortune your ability to reach the end only your ability to be better.

Echo Condition

1 echo on game completion

+2 echoes for each risk path taken

+2 echoes for coming first

ASSETS

Game Results

GAME OVER List

GAME CLEAR List (1 echo)